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Campaign Rules/Setting

Vampire: The Masquerade

The following are offered by a few GMs on an ongoing basis, but they don’t have sole ownership over the system: If you’re interested in running some Vampire: the Masquerade, reach out to the organisers and we’ll get you set up! You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of […]

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Campaign

The Secrets of Dolan Springs

Dolan Springs is a small town in Northern Maine. It has a thriving main street, a quaint little inn, and more secrets than citizens. All is shrouded by the expansive Nipaset Forest. Throughout the years, mysterious things have happened: workers entering the silver mine never to return, singing from the forest that may drive you […]

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Campaign

Hubris

Legend states that Hubris was created from the fetid corpse of a long-dead god. Hubris is a land of terrible creatures, grand inequality, strange and cruel gods, dangerous magic, opulent nobility, destitute commoners, people that have become corrupted and turned to savage beasts, constant wars, and worse. The kingdoms are not kind or benevolent: In […]

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D&D Theros

The caprice of the gods. The destiny of heroes. Great journeys into monster-infested wilds, and mythic odysseys to the edge of the world and back. The roots of Theros lie in the myths of ancient Greece, tales dominated by gods, heroes, and monsters. These elements of adventure fill the realms of Theros, Dungeons & Dragons […]

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Unfinished Tales in Middle-earth

Unfinished Tales is a series of independent short campaigns that explore Middle-earth beyond the the War of the Ring. The campaigns use the 5e rules, a customised take on generic D&D 5e rules. Individual campaigns are closed with fellowships of characters formed before their start. The East Wind Rises In the South, King Minardil lies […]

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Campaign Rules/Setting

Call of Cthulhu

Journeys into the strange and terrifying, where many are left broken and torn upon the road to glimpsing the true face of what lies beyond the veil of our mundane reality. Your characters are expendable; their sanity fragile; their foes vast beyond the mind’s ability to grasp. Will they be able to face unknowable horrors, […]

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Campaign

The Mystery Landscape

TALES FROM THE LOOP is a kind of alternative history setting. Technological and scientific breakthroughs in the 1950’s change the course of history and as we pick up in this fictional 1980’s setting where our protagonists, Kids, deal with robots who roam the countryside, special vehicles that can hover, strange and fantastic technologies, all the […]

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Campaign

Ruins of Symbaroum

Since long before the arrival of Korinthia and her subjects, the land north of the Titans was home to a motley array of creatures with diverse customs and complicated relationships to one another. The arrival of the Ambrians destroyed this precarious balance. The core tensions run between Ambrians and the Elder Folk with the barbarians […]

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Campaign

D&D Ravnica

City of Guilds, intrigue and politics. The once bountiful Ravnica has collapsed back into civil war. Work with the living guildpact, Jace Beleron, form alliances and run the implicit maze. Do you have what it takes to survive in this most famous of MTG City-planes (5e rules all sourcebooks). A brief outline of Ravnica and […]

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Campaign

The Kantas Expanse

If you’ve ever heard of Baldur’s Gate, of Neverwinter or Waterdeep, then you are familiar with the continent of Faerûn, or as it is sometimes known, the Forgotten Realms. The Kantas Expanse concerns another continent far from the Forgotten Realms, however; one which until recently was completely unknown to the denizens of Faerûn, or indeed […]