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Campaign Rules/Setting

Vampire: The Masquerade

The following are offered by a few GMs on an ongoing basis, but they don’t have sole ownership over the system: If you’re interested in running some Vampire: the Masquerade, reach out to the organisers and we’ll get you set up! You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of […]

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Star Wars: Escape from Mos Shuuta

It is a period of unrest and opportunity in the galaxy. The Galactic Empire struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilization. It is a hard life, but these renegades have […]

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Campaign

The Secrets of Dolan Springs

Dolan Springs is a small town in Northern Maine. It has a thriving main street, a quaint little inn, and more secrets than citizens. All is shrouded by the expansive Nipaset Forest. Throughout the years, mysterious things have happened: workers entering the silver mine never to return, singing from the forest that may drive you […]

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Hubris

Legend states that Hubris was created from the fetid corpse of a long-dead god. Hubris is a land of terrible creatures, grand inequality, strange and cruel gods, dangerous magic, opulent nobility, destitute commoners, people that have become corrupted and turned to savage beasts, constant wars, and worse. The kingdoms are not kind or benevolent: In […]

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Troupe Play in the Third Horizon

Mercy of the Icons feels big enough that the whole story should not unfold before a single group of characters in the setting. And that was before adding in the additional scenarios into the story. Enter troupe play. Troupe play is something that Free League has included in another of their games, the dark fantasy […]

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Campaign

Coriolis: Last Voyage of the Ghazali

This is a high-level summary of the scenario as played by our group. We ran smaller 1 hour sessions weekly, so each heading was a different session. Prologue to Mercy of the Icons A desperate and fragmentary distress call reaches Coriolis, coming from a colony on the gas giant Taoan. The Tsurabi gas mine, partly […]

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Campaign

Alien: Chariot of the Gods

June 2019, the Cinematic Starter Kit PDF for the recently announced Alien RPG from Free League Publishing has reached my inbox and I’m preparing to run it. With a handful of keen players we ran through the scenario in just over 4 hours. The tension was palpable at the table. One of the players, Ian, […]

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D&D Theros

The caprice of the gods. The destiny of heroes. Great journeys into monster-infested wilds, and mythic odysseys to the edge of the world and back. The roots of Theros lie in the myths of ancient Greece, tales dominated by gods, heroes, and monsters. These elements of adventure fill the realms of Theros, Dungeons & Dragons […]

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Blackwater Creek, part 3

Spoiler Warning This game report will (hopefully) be an entertaining read and be a useful resource, both for GMs in particular to see one route this scenario can take if they are thinking of running it, and for people who just want to get a feel for a Call of Cthulhu game. If you are […]

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Campaign

Blackwater Creek, part 2

Spoiler Warning This game report will (hopefully) be an entertaining read and be a useful resource, both for GMs in particular to see one route this scenario can take if they are thinking of running it, and for people who just want to get a feel for a Call of Cthulhu game. If you are […]