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Blog

Systems Check: Death Match Island

I ran this Systems Check back in November 2023… Better late than never, I hope? Deathmatch Island doesn’t waste time. From the moment you start, you’re knee-deep in high-stakes reality TV chaos, trying to outwit, outlast, and outplay (yes, Survivor style) your fellow competitors. It’s fast, unpredictable, and leaves just enough room for strategy before things inevitably spiral […]

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Blog

How Playing D&D Builds Better Teams

Back in 2019 I had the opportunity to speak at a work conference; Litmus Live London. This time around I spoke on something a bit different. To be frank, it wasn’t a serious speaking proposal – I’d put in other topics as well, but the conference team came back asking for this one. So I […]

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Blog

Systems Check: HEDGE

In which we played and discussed HEDGE by A Couple of Drakes (29/6/2023).

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Blog

Systems Check: Solemn Vale

In which we played and discussed Solemn Vale by Dirty Vortex (11/7/2023).

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Campaign Rules/Setting

Vampire: The Masquerade

The following are offered by a few GMs on an ongoing basis, but they don’t have sole ownership over the system: If you’re interested in running some Vampire: the Masquerade, reach out to the organisers and we’ll get you set up! You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of […]

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Campaign

Star Wars: Escape from Mos Shuuta

It is a period of unrest and opportunity in the galaxy. The Galactic Empire struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilization. It is a hard life, but these renegades have […]

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Meet a Member

Nuno’s Session Theory

One of our (once) resident Game Masters, Nuno Teixera, developed this simple formula for plotting out a 3-hour game session — it’s his not-so-secret to running games! Although it was originally created for Kantas games, it is generic and universal enough to suit most RPG systems, with or without combat. So, let’s get to it: […]

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Campaign

The Secrets of Dolan Springs

Dolan Springs is a small town in Northern Maine. It has a thriving main street, a quaint little inn, and more secrets than citizens. All is shrouded by the expansive Nipaset Forest. Throughout the years, mysterious things have happened: workers entering the silver mine never to return, singing from the forest that may drive you […]

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Campaign

Hubris

Legend states that Hubris was created from the fetid corpse of a long-dead god. Hubris is a land of terrible creatures, grand inequality, strange and cruel gods, dangerous magic, opulent nobility, destitute commoners, people that have become corrupted and turned to savage beasts, constant wars, and worse. The kingdoms are not kind or benevolent: In […]

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Campaign

Troupe Play in the Third Horizon

Mercy of the Icons feels big enough that the whole story should not unfold before a single group of characters in the setting. And that was before adding in the additional scenarios into the story. Enter troupe play. Troupe play is something that Free League has included in another of their games, the dark fantasy […]