“Once, long ago there was a Kingdom of unspeakable wealth that traded in dark wonders, secrets and death. And many of the strange things now on earth were theirs. They drew their power and magic from a place, and guarded it fiercely against all. Then, out of spite as their kingdom slowly died, they hid their treasure palace in a lake, and set there: sleepless and indestructible guards. Everyone knows where it is, on the Lock, upriver of Carrowmore. No-one who goes there has ever come back.”
The journey takes players from a town devastated by an unexpected flood, through a drowned land where nature is turned upside down and desperate families cling to the roofs of their ruined homes, hiding from the monstrous products of a disordered world, through the strange tomb of an ancient race, to a profundal zone, hidden for millennia and now exposed, and finally to the Observatory itself, an eerie abandoned treasure palace, where they will encounter a pale and unexpected terror which will seek to claim their lives.
The adventure is suitable for a lucky mid-range party, a stupid high-level party or an exceedingly clever low level party. It is difficult, with a meaningful possibility of character death. Should you find them, and defeat their guardians, the treasures of an ancient culture will be yours.
Let’s hope you are cunning enough.
This campaign is no longer running.
This campaign is not open to new players, and is at capacity.
The Black Hack is a super-streamlined roleplaying game that uses the original 1970s Fantasy Roleplaying Game (Dungeons & Dragons) as a base. If speed of play and character creation, compatibility, and simple yet elegant rules are what you yearn for, then look no further! We will also be using the Feast of Bukako, and Wonder & Wickedness, a section of rules created or recommended by the author of DCO for a new magic system with level-less magic.